Sunday, 2 October 2011

STEAM Point Download

STEAM Point
Author: Susan M. Riley
Edition:
Binding: Paperback
ISBN: 1481165739



STEAM Point: A Guide to Integrating Science, Technology, Engineering, the Arts, and Mathematics through the Common Core


STEAM Point is a guide for teachers and administrators who are looking to leverage Science, Technology, Engineering, the Arts and Mathematics to close the achievement gap for all students and authentically teach practices embedded within the Common Core State Standards. Download STEAM Point: A Guide to Integrating Science, Technology, Engineering, the Arts, and Mathematics through the Common Core from rapidshare, mediafire, 4shared.

Specifically included in this guide: *Curriculum maps integrating Common Core English Language Arts and Math Standards, STEM practices and Fine Arts Standards, as well as Lesson Thread Ideas.
*Integrated Lesson Seeds
*Assessment strategies to measure student growth with integrity in performance-based tasks and processes, which are key to 21st century skills and STEAM practices.
This essential guide provides you with the tools you need to engage Search and find a lot of education books in many category availabe for free download.

download

STEAM Point Download


STEAM Point education books for free.

Specifically included in this guide: *Curriculum maps integrating Common Core English Language Arts and Math Standards, STEM practices and Fine Arts Standards, as well as Lesson Thread Ideas
This essential guide provides you with the tools you need to engage

Related education books


From STEM to STEAM: Using Brain-Compatible Strategies to Integrate the Arts


Teacher-tested techniques, sample lesson plans, and a worksheet template help you integrate arts activities into daily instruction-building skills that are critical to STEM success.

STEM Lesson Essentials, Grades 3-8: Integrating Science, Technology, Engineering, and Mathematics


STEM Lesson Essentials moves beyond the rhetoric and provides knowledge, tools, models, and examples that make STEM a reality of teaching and learning in classrooms. --Rodger Bybee, Executive Director (Retired), Biological Sciences Curriculum Study W

Invent To Learn: Making, Tinkering, and Engineering in the Classroom


Join the maker movement!
There's a technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, des

No comments:

Post a Comment